Green Gold

Gold is one of the least impressive resources you can have: because everyone has it. But now you can prove your dominance over everyone else by getting Green Gold. Our Alchemists have discovered a strange alloy of Gems and Gold, and are starting to mine it.

Green Gold Mine
The Green Gold Mine is unlocked at lvl. 7 Town Hall and at lvl. 1 collects about 300/day.

Green Gold Storage
The Green Gold Storage is unlocked at lvl. 6 Town Hall and at lvl. 1 stores 5k Green Gold.

Green Gold Laboratory
The Green Gold Laboratory is unlocked at lvl. 7 Town Hall and can add elemental effects to units that are available to train in the Green Gold Barracks.

All effects: The Green Gold Lab simply lets you upgrade and add special effects to buildings/troops. The Lab will take Gold to upgrade and Green Gold for the special ability upgrade. For example it takes 500,000 gold to build the laboratory and then an additional 3,000 green gold to upgrade the certain ability.
 * Poison: Continually damages the structure attacked by the unit. Reduces base damage and costs 1k GG (Green Gold) per type of troop e.g. Poison Barbarian etc. Unlocked at lvl. 1 GG Laboratory.
 * Explosive: Damages all structures in a 2x2 radius. Upgrade this effect to increase the radius of explosion. Reduces rate of fire, increases damage done against walls and costs 1.5k GG per type of troop. Only available with all troops but the Wallbreaker (rather obviously) Unlocked at lvl. 2 GG Lab.
 * Fire: The attack can also damage structures that are adjacent to the structure attacked. Good to damage walls. Upgrade this effect to increase the no. of structures that can be damages. Increases the amount of damage done against Town Hall and costs 3k GG per type of troop. Reduces HP of the unit. Unlocked at lvl. 3 GG Lab.
 * Ice: The attack freezes structures. Good to get past defenses. Increases the amount of damage done against defensive structures and renders all structures hit weak against Explosive attacks. It costs 4k GG per type of troop. Unlocked at lvl. 4 GG Lab. Reduces speed of attacks. Costs 5k GG per type of troop.
 * Electric: The attack stuns all adjacent structures. At lvl. 1 the stun lasts for 1.5 sec. Increases the amount of damage done to Hidden Teslas and Phosphorus Storages and renders all structures affected weak against Poison attacks. Unlocked at lvl. 5 GG Lab, the final level, as all of the effects below. Increases speed of attacks and reduces damage done. Costs 7k GG per type of troop.
 * Rapid: The attack speed is greatly magnified, and the effects are sort of similar to the Rage Spell. Reduces movement speed and damage. Costs 9k GG per type of troop.
 * 3-Way: The attack goes in 3 directions, not just one. Reduces attack speed. Only available to Archers.

Green Gold Converter
This secretive building allows you to convert Green Gold into Gems and Gold.